I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
And I am so up for it lol! I just picked this up and am giving it a try for the first time. I'm in love with the combat mechanics, having to take into account the direction of my attack, drop-off of ranged attacks, aiming being worse on horseback, I hadn't anticipated how realistic the physics would be (I went into it blind).
The only downside for me is having to tilt the camera to aim my attacks makes me motion sick after a bit, but I did find the melee lock-on command so I'm hoping that'll help.
Looking forward to diving into this one more! To be clear, I'm not being sarcastic, I'm genuinely into this :D
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