I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
As the title suggests, I need help, specifically with how rebellions work.
So in my run I am attempting to cause a rebellion in the settlement of Charas which is currently own by the western empire. I have been working tirelessly to make it rebel, I have been starving it for a (in game) year now, given aid to the gangs by giving weapons, and drained their coffers of every last penny. The militia outnumber the garrison 40 to 1.
Despite all of this it just refuses to rebel so, I now ask you guys or gals what more can I possibly do to make it rebel?
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