I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I already am not great at sieges. I’m doing an all aserai cavalry run and I feel like my contribution to the army, personally and with my troops, is dead weight.
I’m going to try and build an army from the ground-up that is more effective at sieges. I understand that fians are great, but what are some reliable siege units that aren’t so rare? I’ll be crossing the empire to fight the sturgians,and then hopefully coming back for the empire to beat the main quest.
Also, what should I be doing during a siege? I’ve been basically trying to snipe people in the castle, but I can’t kill too many before I run out of arrows.
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