my game keeps crashing mostly on free roam. here is callback and my mods(i was using same mods crashes happens lately)
Inner exception callstack:
No inner exception was thrownOuter exception callstack:
at TaleWorlds.CampaignSystem.Settlements.Town.DailyTick()
at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
-swadian armoury
-betterexceptionwindow
-i dont care
-rts camera
-enable achievement
-kingdom politics ex
-governors handle
-ffamily tree
-basic overhaul
-hideout plus
-adjustable bnadist
-improved garrisons
-cinematic combat
-artems lively animatiosn
-partyy ai controller
-telepathy
-bodyguards
-better time-
-dismemberment
-xorberaxs
-mod config
-butterlib
-uiextender
-harmonyy
-diplomacy
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