I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
My girlfriend is interested by mount and blade, but wants a more... complex game. Not in battle, but outside it. I'm already planning to install diplomacy for her along with the grand enhancement... but that might not be enough. She likes resource management and crafting, so I'm hoping there is a mod that expands on the companies you can set up. Things like making all your own weapons and armor with gathered resources. This is asking for a lot I know, but I'm grasping at straws. I want to get her into the game!
Submitted April 21, 2018 at 10:52AM by Chance1441 https://ift.tt/2HPyYXL
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