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I thought the game had to many kingdoms to keep track of, so I fixed that.

submitted by /u/TheLordOfMiddleEarth [link] [comments]

Started modding this game, a few units I made

I decided to add one unit to the "balanced" factions (Swadia, Vaegirs, Sarranid) and two each to the "specialist" factions. To wit:

  • Swadian Paladin, upgrades from Swadian Knight. Has plate armor.
  • Vaegir Sniper, upgrades from Vaegir Marksman. Has better armor and may have horses.
  • Khergit Heavy Lancer and Khergit Keshig, upgrade from Khergit Lancer and Khergit Vet Horse Archer respectively. Both wear Khergit Elite Armor.
  • Nord Scout and Nord Raider, which are upgrades from Nord Footman. Light cavalry.
  • Rhodok Scout and Rhodok Musketeer, which upgrade from Rhodok Crossbowman and Rhodok Sharpshooter respectively. The former is a mounted crossbowman and the latter wields a musket.
  • Sarranid Janissary, upgrades from Sarranid Guard. Armed with halberds.

I'm also planning to add a new faction that plays a bit like Nords and Khergits combined, but isn't as strong as either in terms of specialties.

Thoughts?



Submitted April 29, 2018 at 07:44PM by rattatatouille https://ift.tt/2I0rCD2

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