I mean I play it mainly as Role play, so winning it is not my goal, but I definitely want to be successful. Usually, getting first city is pretty hard, because having less than 200 troops, building siege camp, fending off enemy lords roaming around my siege camp requires big heap of luck. Then expanding the kingdom without clans is hard, even with two or three it gets hard against fully established kingdoms. However, weekly I see many posts about finished game, great strategic win, destroying whole kingdoms singlehandedly.... I am by no means beginner, having 2K+ hours in Warband (partially napoleonic wars as regiment member, but still many hours in Floris, Pendor and so on), 700+ hours in Bannerlord. I use Diplomacy, RBM so it is harder, but still... submitted by /u/Top_Leopard_9528 [link] [comments]
I decided to add one unit to the "balanced" factions (Swadia, Vaegirs, Sarranid) and two each to the "specialist" factions. To wit:
- Swadian Paladin, upgrades from Swadian Knight. Has plate armor.
- Vaegir Sniper, upgrades from Vaegir Marksman. Has better armor and may have horses.
- Khergit Heavy Lancer and Khergit Keshig, upgrade from Khergit Lancer and Khergit Vet Horse Archer respectively. Both wear Khergit Elite Armor.
- Nord Scout and Nord Raider, which are upgrades from Nord Footman. Light cavalry.
- Rhodok Scout and Rhodok Musketeer, which upgrade from Rhodok Crossbowman and Rhodok Sharpshooter respectively. The former is a mounted crossbowman and the latter wields a musket.
- Sarranid Janissary, upgrades from Sarranid Guard. Armed with halberds.
I'm also planning to add a new faction that plays a bit like Nords and Khergits combined, but isn't as strong as either in terms of specialties.
Thoughts?
Submitted April 29, 2018 at 07:44PM by rattatatouille https://ift.tt/2I0rCD2
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