Skip to main content

Anyone else have No quests/ all towns 90-100 security?

I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]

[PoP] You should get bounty score for destroying the respective "hideouts"

Knighthood Orders give you quests, the most common (and arguably easiest) of which is a bounty quest. Bounty quests tell you to kill as many of their enemies (the "bad" minor factions only, like Vanskerry Raiders, Snake Cult, Jatu, Heretics, D'Shar Bandits, Mystmountains, etc.).

Most of these factions seem to have a "hideout/base" of some kind (haven't encountered any for Mystmounts/Heretics/Jatu), but for example there are Vanskerry Landings, Snake Cult Shrines, D'Shar Bandit Lairs, etc. Attacking these and succeeding should give you bounty score in my opinion, and it's really minor and not really a big problem as generally just camping around these and attacking all the small groups that spawn around it is more beneficial anyways for the bounty quests, but it would still be nice especially if you're being loyal to your own kingdom/faction and are trying to grow your fiefs. Killing bandits and these hideouts is beneficial as a ton of these guys spawn around these locations and since them attacking farmers, caravans, etc. harms the fief it would be nice to further incentivize finding and destroying these things.

TL;DR - Destroying bandit hideouts should give you bounty score for KO quests.



Submitted April 25, 2018 at 09:26AM by theosssssss https://ift.tt/2r0C6Ij

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...