Skip to main content

Monchug was feeling generous today.

I'm playing with some mods that heavily restrict recruitment, so my army is almost entirely bandits and mercenaries. On land, Monchug's army would destroy mine, but this isn't a land battle and he gifted me several amazing prizes. The only way this could've been better is if Monchug died instead of his companion. submitted by /u/Glorf_Warlock [link] [comments]

Looking for mod with little cavalry and better sieges

So after trying out Native and a few other mods (Native Expanded, Diplomacy, a bit of 1257 Anno Domini, Brytenwalda), I've found that I really like the general vibe and gameplay of Native Expanded, but it still bothers me a bit that cavalry is still so overpowered, and there's no real reason to recruit anything else than only Swadian Knights late game. I'm looking for something more infantry based, maybe even being on foot myself, since you can just circle looters endlessly in the early game, and I think it's more fun to be a real soldier on the battlefield.

Also, it'd be nice if the sieges were improved a bit, and wasn't just an entire army trying to fit on a ladder.

Are there any mods that fit these criteria that you can recommend? I honestly thought about just making a mod that removed all horses from the game.



Submitted July 30, 2018 at 09:47AM by Jurkey https://ift.tt/2M6pTLe

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Worth a post.

These loading screen dudes are always looking at me like they’re judging me submitted by /u/Illustrious-Club1291 [link] [comments]