The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]
Castles that require siege towers to take over.
I'm working taking over the Sarranid Sultanate right now. With an engineering skill of seven, it takes 48 hours to build a siege tower. Getting the siege tower to the castle takes at least fifteen minutes real time. By then, the enemy ranged units have yeeted their projectiles at me and my friends' forces and killed us all, and this is with a battle advantage of six.
When I use the automated battle feature, it takes about six rounds of the "fighting with equal effort" messages to take over the castle, and only about half of every friendly's forces are gone.
These castles aren't ideal to work with, and neither is automated battle, but it's the best solution.
Submitted June 16, 2019 at 09:35PM by Qenes http://bit.ly/2XhWpmt
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