I have a nice wife, a nice fief too, a castle on a hill with a magnificent view. I have fertile lands, and villages that thrive, hundreds of troops who somehow stay alive. My coffers are heavy, my warband is fed, my enemies see my banner and occasionally drop dead. I have horses and armor, silver and grain, a hall full of nobles complaining again. By every measure, I’ve won at this game. I’ve conquered, grown wealthy, and built up my name. Yet I stand on my battlements when the campaigning is done, watching the mountains fade with the sun. My wife is beside me. My kingdom is strong. My vaults overflow. But something feels wrong. I’ve everything a lord could possibly acquire… Maybe what’s missing another fief to desire. submitted by /u/t-o-m-u-s-a [link] [comments]
Castles that require siege towers to take over.
I'm working taking over the Sarranid Sultanate right now. With an engineering skill of seven, it takes 48 hours to build a siege tower. Getting the siege tower to the castle takes at least fifteen minutes real time. By then, the enemy ranged units have yeeted their projectiles at me and my friends' forces and killed us all, and this is with a battle advantage of six.
When I use the automated battle feature, it takes about six rounds of the "fighting with equal effort" messages to take over the castle, and only about half of every friendly's forces are gone.
These castles aren't ideal to work with, and neither is automated battle, but it's the best solution.
Submitted June 16, 2019 at 09:35PM by Qenes http://bit.ly/2XhWpmt
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