First time playing bannerlord or anything mount & blade related, and I've been following the main quest and having a great time fighting my way up in the world. I opted to make my own non-imperial kingdom rather than join one, and my first fief was Balagrad (which I took from rebels). From Balagrad, I then moved to conquer lands of the northern empire, which is what the main quest pushes for. I took Epicrotea and fought off Lucon's army at the gates, where I gained my second (much more prosperous) fief. The problem now is that the Vlandians have shown hyper-aggression towards me, and it is impossible for me to do anything about them. They've taken over the majority of the western half of the map through endless warfare, are the superpower of the game, and for every man I have, they have 12 more. I have 50 relation with Derthert, my family is married into a powerful Vlandian clan, my character is of Vlandian origin, and the game difficulty is set on normal, but they ins...
Since not all of you are on the game's official forums or have time to sift through comments, I've decided to compile recent and interesting information posted there. Please feel free to comment with other posts that you may have found.
- Saves started on the 1.3 beta version prior to yesterday's (06 May) hotfix might be broken due to the jumbled objects bug (new companions and other NPCs not being properly linked into a encyclopedia reference). [source]
- Armies not joining siege defenses is a known bug and will be dealt with soon. [source]
- Pre-hotfix (06 May) Council of Commons was responsible for 50% of all influence gain in the world. This influence inflation was also causing kings to override all decisions. [source]
- Currently, AI lords get their revenue as follows: 60% from taxes; 35% from selling loot they get through battles; 5% from selling prisoners. This is causing lords going poor when their faction go through extended periods of peace, which in turn causes garrisons to be weak and fiefs to be lost when war starts again. A future patch will decrease battle loot income by 50% (only for NPCs) and will boost tax gains by 25% for everyone (player and NPCs). [source]
- There are currently 3 Aserai castles incorrectly starting with 0 prosperity. They are: Tubilis Castle; Shibal Zumr Castle; Tamnuh Castle. This will also be fixed in a future patch. [source]
- Hearth determines the production of villages. If it is lower than 200, your village produces 50% less than normal. If it is between 200 and 500, you get normal production. If it is above 500, you get a 50% increase from normal. Production is important because you get 50% of everything your villagers sell as taxes. [source]
Submitted May 07, 2020 at 09:46AM by somebadfeelings https://ift.tt/3cdiaZ5
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