I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Was doing a report on medieval sieges, fun fact, one of the most commonly used siege tactics was to stand in front of the wall next to an unguarded siege tower, this was in fact one of, if not the most, effect technique!
https://ift.tt/2W6Drhn
Submitted May 06, 2020 at 06:43AM by heyitsmydad https://ift.tt/2L29zMZ
Submitted May 06, 2020 at 06:43AM by heyitsmydad https://ift.tt/2L29zMZ
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