I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
What is the point of having a dungeon in your fief if captured enemy nobles can just walk right out in 2 days?
I get the whole enemy noble escaping from captivity if you're dragging him around with your army. But if you put him in a dungeon, in a castle, surrounded by a garrison and a militia -- and in 2 days the guy just sashays right out the fucking gate... what did he do, wear a goddamn wig? Was there a struggle? Nobody's wounded...
Basically, if there's no difference between sticking a prisoner in a pup tent or the belly of a fortified structure when it comes to escape odds... what's the point?
Submitted May 07, 2020 at 09:15AM by DontHateDefenestrate https://ift.tt/3cdtW5J
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