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Anyone else have No quests/ all towns 90-100 security?

I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]

Is is it possible to integrate two large mods?

So I picked up this game last week and it is quickly consuming my life. I've effectively been playing nonstop. I've especially been digging into the "A World of Ice and Fire" mod, and I was wondering... would it be possible to integrate the "Battle Time" multiplayer mod into this one? Is it as simple as copy/pasting some files, or is it way more complicated than that? Like I said, I've only had the game for a few days now, so I don't really understand the complexities of modding. Thank you very much!



Submitted April 16, 2018 at 04:59PM by starsnstoneschicago https://ift.tt/2H5QVQG

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