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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

What are your thoughts on ranged units not anticipating movement?

It's always felt weird to me to see ranged troops shoot at the position their target was when the arrow was let go, rather than at the position where they should be given their current direction and speed. I get that it allows the PC to be more powerful by abusing it, and that otherwise it may be harder to go solo without a good shield. And it's not impossible that it was meant to avoid ranged units being too powerful.

But still, it feels weird. When there's a guy running from the battleground, moving in a direction parallel to my archers line, and not of one my 20+ Marksmen manage to hit him, leaving a trail of arrows behind him, it feels like a Looney Tunes cartoon.

What I'd like to see, either in a mod or in BL, would be archer units being able to anticipate more enemy's movement as they gain in tiers. While it'd make sense to me than a braindead skirmisher could hardly shoot a bow without sticking an arrow in their neighbour's butt, I believe higher tier units like archers or marksmen should be able to show some skills.

What do you think of the current mechanic, are you happy with it?



Submitted May 11, 2018 at 07:03AM by AffectionateCut https://ift.tt/2IeaSFB

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