I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Greedy, I know. Bannerlord isn't even out yet. But I had a dream last night of fighting a werewolf, and the idea of having to kill one with my dudes, seeing them go flying as that thing smacks the shit out of them and the rag dolls take effect, and eventually bringing it down as arrows litter it's back. Sounds pretty awesome. And, as the devs are always pointing out, they want Bannerlord to be as moddable as possible.
Submitted February 16, 2019 at 08:17PM by Lesurous http://bit.ly/2TSn3h5
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