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Monchug was feeling generous today.

I'm playing with some mods that heavily restrict recruitment, so my army is almost entirely bandits and mercenaries. On land, Monchug's army would destroy mine, but this isn't a land battle and he gifted me several amazing prizes. The only way this could've been better is if Monchug died instead of his companion. submitted by /u/Glorf_Warlock [link] [comments]

[Floris Evolved] Tournament Play Enhancements

This is a copy paste of a thread I started on Steam. If it looks familiar...

So I've been trying to figure out how to get the various versions of everything (modmerger, floris evolved, patches, morghs, item editor, etc) to work together for one single purpose: to modify how the tournaments work. I am really enjoying almost everything about the expanded tournament system, with one exception: I should not be one shot for 130 damage from a single swing of a staff by a guy running backwards away from me. I'd like to go in and modify the values for the overpowered AF opponents. Has anyone successfully done this? I'm using the most current (lol) version of Floris evolved. I figured out what to edit in the tournament_*.py files in the source kits, but ran into a thousand problems with merging those changes with the rest of my working Floris Evolved.

In short, I'm hoping someone has already done this, ideally just by editing the text files (because I believe modmerger might be malevolently aware of me), and can show me the way.

Another solution for me would be to adjust how the game calculates the difficulty level of the tournament. In Floris, you get better prizes the more difficult your settings. Unfortunately, I barely hit 70% and I'm getting the aforementioned oneshot via staff. The scaling of the npc's is unreal. Like, 999 in weapons, maxed skills, etc. I never liked the "nintendo hard" philosophy.



Submitted February 26, 2019 at 07:47PM by The_Wingless https://ift.tt/2XqKIr2

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