I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hi! I'm a backend developer who has started to do some frontend since it's a hell of fun to play with design etc.
I started this project just to learn some basic stuff but also to have a good homepage to land on when I open my browser.
With this page I can now realize the agony and pain I feel each time I understand that there is no Bannerlord yet.
This project was fuled with disappointment :)
https://bannerlord-when.herokuapp.com/
It's not pretty but it's working.
If you have any suggestions of games to add just PM me or comment.
Suggestions to improve it is appreciated!
Submitted February 24, 2019 at 05:06PM by Gustafssonz https://ift.tt/2NyamFX
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