I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
As far as I can tell, the exp/next level numbers are static for each troop type. So is there any way to know when soldiers will lvl up? It'd be fantastic to know when that lone Man-at-Arms is going to reach his true potential.
If there isn't, no worries - he's definitely leveling up soon! Yep, any day now.
Submitted February 13, 2019 at 08:40PM by SirVapealot http://bit.ly/2Im7T22
Comments
Post a Comment