I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
(gekokujo) Is there a way/if there is, how to implement the "change culture" feature into gekokujo mid campaign?
i know gekokujo daimyo version has it but i am 360+ days(around 30 hours at least) into my current gekokujo campaign and dont want to abandon it. İ own the entirety of the shimazu clan and culture thing is becoming a thorn at my side...
would it be easy as dragging and dropping a buncha files from the daimyo edition or would it be completely impossible to implment onto an ongoing save file?
Submitted January 19, 2020 at 01:44PM by Cheeeeseyboi https://ift.tt/366sHl2
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