I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
For those unaware, Gekokujo is a mod that transforms the setting of Mount and Blade to Feudal Japan. The gameplay itself isn't actually changed much. The biggest difference between it and Warband are the lack of shields and crossbows and the addition of guns to the game. While the gameplay isn't changed a lot, IMO that is one of the strongest parts of the mod, as its great just to get a breath of fresh air for Warband with the new japanese Samurai aesthetic, and the music is absolutely fantastic. You shouldn't sleep on the mod, definitely check it out.
Submitted January 28, 2020 at 07:49PM by A_Humpier_Rogue https://ift.tt/2uCmgsX
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