I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Listen real quick.. Anyone who has watched Avatar : The last Airbender knows that this would make the perfect mod. Imagine leading fire army soldiers into a siege of Ba sing se! Or defending against ghosts and spirits. The possibilities are limitless. And with the rich history of this world you couldnt get bored. Please if you are a modder and reading this please consider to create an Avatar mod sometime :) we are in need.
Submitted January 27, 2020 at 04:30PM by MrHolzkopf https://ift.tt/37xLpn7
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