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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

One thing that Bannerlord offers I've been anxious for...

The ability to kill the fucking lords!

I cannot be the only one, when I have fought the same lord, over, and over just for him to come back with another army?

This smug bastard all, "Ha! You defeated me once, but not this time!" Only for me to charge like a mad man and in one single swoop kill him before his army could even get in position.

But "Nay!" says the game, he was only knocked unconscious when your blade slashed across his throat while going 30 mph on horseback. "He has escaped your grasp in the heat of battle!" the game says, as I finish obliterating his armies.

Bannerlord is giving me the opportunity to deal with these pesky Lords, and strike a blow that actually feels permanent, and satisfying! I only hope the game handles the Death of characters in a suitable manner, where killing a lord can either net serious renown, or pins a target on your back.

I've been wanting consequences from battle, be it on my end or the enemies. So that defeat/death truly carries some weight.

Anyone else?



Submitted January 31, 2020 at 04:52AM by MercenaryJames https://ift.tt/2UaVOkC

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