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I got my settlement, and learned something new.

So i am playing as Nord and wanted Hargard as my main fief. I had Balgard, but am not a fan of defending that sturgian town. I looked online and found i could either wait for it to be taken and then try to earn it back in a vote, or get to 300 trade skill and buy it off the owner. Figuring how rare I see enemies make it that far north, buying it would be easier. But after a while a clan abandoned the Nord Faction, I was able to take it and win the vote. All in all great for me. What i didnt know though was npc clans can abandon their cultural faction? I thought they could only do that if you made a kingdom of your own submitted by /u/SicEcko [link] [comments]

Have wars in Bannerlord 1.8.0 been overtweaked?

A lot of people were complaining about constant wars in previous versions and asking for breathing room for kingdom management, but having played a fair amount of the new beta, I wonder if they overbalanced on the AI logic. I've seen several instances of my faction going to war only for it to end the next day without any confict, sometimes to seemingly to reduce tributes other times for nothing. Most of the time, the wars end after one or two sieges or major battles. In some instances, I get it because of captures or multiple fronts, but sometimes I just find the kingdom at peace for a long time with nothing to do and no interest in declaring war by vote. I think TW overdid something when reworking AI war logic but I'm curious if other people are sharing this experience.



Submitted June 17, 2022 at 09:49PM by Pseudocrow https://ift.tt/Zyd0auI

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