So i am playing as Nord and wanted Hargard as my main fief. I had Balgard, but am not a fan of defending that sturgian town. I looked online and found i could either wait for it to be taken and then try to earn it back in a vote, or get to 300 trade skill and buy it off the owner. Figuring how rare I see enemies make it that far north, buying it would be easier. But after a while a clan abandoned the Nord Faction, I was able to take it and win the vote. All in all great for me. What i didnt know though was npc clans can abandon their cultural faction? I thought they could only do that if you made a kingdom of your own submitted by /u/SicEcko [link] [comments]
I think with the 1.8.0 patch enemy AI improved as well. In my last Vlandia vs Sturgia battle, Sturgian army, which mainly consists of foot soldiers, after the first skirmish retreated nearby hill, which broke the efficiency of Vlandian knights and cavalry. Before 1.8.0 I didn't see AI in similar behaviour, so I believe this is one of the good effects of the latest patch. Have you experienced something similar?
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