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Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

[AWOIAF] Running my own kingdom?

Yo, I need a little quick rundown as the owner of my own little slice of Westeros beyond the wall. I've used some Diplomacy features before (like setting patrols) but not others and it is starting to confuse me. At least, I assume these are Diplomacy features.

  1. What are the practical differences between serfs/freemen, decentralization/centralization, nobles/merchants? Are they largely flavor? Are any of them trap options that tank relations with everyone?

  2. Ministers; should I be using companions as Master of Laws, Coin, Whispers? Or does it not even matter?

  3. Right now, I don't actually have any lords in my little kingdom. Other than tax inefficiency, is there any downside to continuing to play North Korea-mode?

  4. How much RtR do I need before I can engage in normal diplomacy without every faction deciding they hate my guts and joining in to dogpile me?

  5. How do I set up trade agreements and stuff? I've clicked through the minister, master of laws, master of coin and master of whispers and then I tried talking directly with faction leaders but I don't see an option to engage in diplomacy, other than sending gifts to individuals or settlements.

Thanks in advance for the help.



Submitted February 15, 2018 at 11:56AM by apocal43 http://ift.tt/2BvgISd

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