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300k per day mercenary contracts

I’m in a bit of an odd situation in my Realm of Thrones campaign and I’m trying to figure out whether this is a bug or a mod conflict. I joined Myr as a mercenary and have been building up a lot of influence by fighting battles and donating prisoners. I’m now sitting at almost 2,700 influence, and I’m getting around 300k gold per day from it. At first, I thought this might just be some kind of massive influence-to-gold conversion, but the problem is that my influence barely decreases. I’m only losing around 20 influence per day. When I hover over my influence, it shows something like: -550 influence — converted into gold +530 influence — positive modifier/refund So I’m effectively losing only ~20 influence per day while still receiving the full amount of gold from the -550 influence conversion. The result is that I’m making 300k+ gold every day. I’ve made around 10 million gold from a single war with Dorne, which obviously seems completely unintended. I’m assuming this is eithe...

[1257AD] Why are Sieges so goddamn hard in this mod?

Yesterday I did a couple of siege battles. It seems that standing on the attacking side of the siege either ends with winning with tremendous losses for the attackers (talking about 70-90% loss of forces) or the total obliteration of the attacking army.

Maybe it's just the fact that we (Kingdom of Denmark) attacked several baltic Castles & Towns, with every baltic unit beeing equipped with javelins.

But later when I joined in on the defense of one of our castles against the mongols, they still got destroyed even though it was 200 vs 1000, with us losing 50 people and them getting annihilated completely.

Playing on "Normal" Damage-Calc and "Good" Combat / Campaign AI.

Is there something I'm missing or are sieges just totally unwinnable for the attackers?



Submitted March 19, 2018 at 11:08AM by Dragoon_of_Austria http://ift.tt/2HKsTuk

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