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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Campaign map mode, Mount & Blade: Battle Royale idea

So I thought about a battle royale mode for the game and did a little google search and saw some others already came up with the idea. But then I developed a much more suiting battle royale idea for M&B.

A Campaign Map Battle Royale!

-Instead of spreading players on a large map as individual. Spread them on campaing map as army leaders.

-There wil be no loot like other battle royale games. But men that you can recruit from villages, castles and cities. (There may be loot actually. Such as; food, armour, horses.)

-People will encounter each other and battle with their armies and one of them will win and the loser will be eliminated from the contest. (Or the loser can choose to fight in the winners army, making losing fun too.)

-Winner takes the lost sides warriors that are not killed. (Lost sides warriors join the winner side because they respect the commander of the winners and wanna fight for him/her :) .)

-You could say people will not fight till the end to preserve their armies number. Well there will be personal and group exp. Even tho people that do that ca have 100 soldiers against 20, they wont have the trained warriors. Also the more you kill, the more real players fighting for you in your army.

-Circle getting smaller can be simulated as volcanoes erupting around and lava getting closer, flood, some kind of plague etc, depending on maps.

So I hope you like my idea, I really think this would make for a very very different battle royale experiance and the idea of the loser having the option to join the winning side makes the game much more fun imo, that even if you lose you can still fight to win.



Submitted March 28, 2018 at 07:58AM by Zen_21 https://ift.tt/2E279I3

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