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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

[PoP] 3.9 adds some serious bs

Salty example ahead. You find a group of enemies fighting another enemy, you join, win then the other enemies appear literally on top of you and inmediately fight you. Pretty sure in 3.8 they didnt move for like 1s so u had a chance to move at least. Who the fuck thought this was a good idea? And thats not all, single enemy party you can kill 10 of them and then escape, BUT when theres mutiple groups of enemies you have 0 chance of escaping, cause even if u manage to kill 10 of them, then click leave, the rest of them will also appear in top of you. Add this with the missing "stop when enemy party in sight" feature from other mods and now u need to never fast forward if ure in war with another kingdom. So boring and is just straight up bullshit. No wonder people save-scum in this. Artificial difficulty in the form of RNG and bs mechanics... the worst its ill still play this mod anyways. End of the salt



Submitted March 30, 2018 at 03:50AM by ReDK1LL https://ift.tt/2GVxRVO

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