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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Horse physics are awful and Bannerlord isn't fixing this

One of my biggest pet peeves in this game is how awkward handling horses can be. They feel super unrealistic and clunky, just running into walls and just rearing up. Wouldn't it be more immersive and mechanically interesting if you had to be a more careful rider, and suffer actual penalties (e.g. falling off and/or having your horse badly injured) if you and another rider just run headfirst into each other?

And then there'd be huge incentive to have a good charger that can plow into enemy horses and push through more successfully. Cavalry gameplay would be completely different and much more impactful.

Or at least make horses able to push each other around. Treating another horse like an impenetrable wall (until it gets killed) feels super donky.



Submitted March 22, 2018 at 06:33AM by wofl_copter http://ift.tt/2G2wGmk

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