Motivational: "When we first made M&B, we sent our demos to big game publishers, no one replied back!"
I -for obvious and desperate reasons- was browsing M&B videos on youtube and stumbled upon this interview of Armagan Yavuz where he was talking about how they started M&B first. I quote him below -sorry for my terrible translation skills-
When we were first developing the game, our plans were to develop it to some degree, make a demo and send it to main publishers to attract some attention from them. So we made the demo, burn it into cds and sent to publishers with FedEx! But we never heard anything from any of them!
He also tells in another obscure video(around 9:30) I found that their initial goal was to sell around 100-200 copies! But then people liked the game and basically, the game grew by word of mouth on the internet forums.
Anyway, I thought this could be a nice motivation for other indie game developers out there who could be in the line for another M&B like success story.
Submitted March 10, 2018 at 06:57AM by denemu http://ift.tt/2FzsJ8g
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