I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
At first, I was so excited to get them, but then I found out that the elephant's higher mounting point which makes elephant riders harder to reach and harder to kill, is also at the same time making them unable to reach and attack enemies no matter what kind of weapon they use. Also, another odd trait is that it seems that AI Elphant Riders' aim becomes a lot worse as well -- possibly due to the change in elevation.
Elephants are cool looking and serve as great lumbering distractions to make enemies turn their heads, but other than that, it seems that they're simply white elephants.
Am I missing anything here to make them more lethal?
Submitted March 07, 2018 at 04:40AM by BlackWaltz03 http://ift.tt/2I7NAS4
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