Skip to main content

What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Theory about Harlaus always feasting

So I have a theory: what if Harlaus' AI constantly starting feasts is on purpose and is meant to make Swadia less powerful? What I mean is, considering their powerful cavalry, average infantry, and central position on the map (which allows them to expand is virtually any direction, except perhaps the Sarranid lands), what if Harlaus' AI constantly starting feasts is purposefully meant to keep the vassals distracted so that Swadia will only expand at the same average pace as every other faction? I've played campaigns where Swadia pretty much "awakens" and starts expands like Russia on drugs. In one, they took Halmar and Narra, conquered all of the Rhodok Republic except for 2 castles, and I'm pretty sure they may have captured a few castles and/or towns from the Nords as well. Of course, every faction declared war on them to curb their power and if I had continued that campaign, they probably would've been destroyed, but still. It could be that in early builds of Warband, Swadia was expanding like crazy in this fashion and the devs had to think up some way to make them less powerful so that they don't dominate everyone's game.

Sorry if this theory has already been brought up before.



Submitted March 23, 2018 at 01:42AM by Nitrate55 http://ift.tt/2FWD2aN

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...