Skip to main content

Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Can't believe I've played for so long without knowing there was a way to hire all troops/prisoners at once

I always knew about the ctrl + left click thing, but that only worked if there were multiple units of a kind. I've always dreamed of an "hire all" button to make hiring and taking prisoners less boring but it seemed like there just wasn't a way to do it.

The other day while playing PoP, I randomly managed to do exactly that without even knowing how I had done it. After some research I finally found the way on a perisno mod video's description.

I don't know if it works for all mods, but it does work on prophesy of pendor 3.9.1 so I'm more than happy with that. Sharing this here in case you didn't know like me, hope it will make your gameplays a little better :)

1) Taking all prisoners that your party can accommodate - select [top] prisoner stack, hold LEFT CTRL and A, click "capture" (CTRL+A is a common hotkey combination used to "select all).

2) Taking all members that your party can accommodate - select [top] soldier stack, hold LEFT CTRL and S, click "hire" (S is for "save").

3) Putting all prisoners into garrison - select [any] prisoner stack, hold LEFT CTRL and D, click "give".

4) Taking all prisoners from garrison that your party can accommodate - select [any] prisoner stack, hold LEFT CTRL and A, click "take".

5) Putting all soldiers into garrison - select [any] soldier stack, hold RIGHT CTRL and ARROW LEFT, click "give" (arrow left indicates direction - from the right part of the screen to the left).

6) Taking all soldiers from garrison that your party can accommodate - select [any] soldier stack, hold RIGHT CTRL and ARROW RIGHT, click "take" (arrow right indicates direction - from the left part of the screen to the right).

7) Moving a stack 1 position down inside garrison - select the particular soldier stack, hold ARROW DOWN, click "take".

8) Moving a stack 1 position up inside garrison - select the particular soldier stack, hold ARROW UP, click "take".

9) Moving a stack to the top of garrison - select the particular soldier stack, hold PAGE UP, click "take".

10) Moving a stack to the bottom of garrison - select the particular soldier stack, hold PAGE DOWN, click "take". CONTROLS 7-10 WILL NOT WORK IF THERE IS ONLY 1 SOLDIER IN THE STACK!



Submitted May 07, 2018 at 01:16PM by demon92dc https://ift.tt/2HZaIFG

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Old Realms mod crash

Hi everyone I've been trying to get the Old Realms mod to work the last couple of hours. I changed my bannerlord patch to match mod (1.6.2). Everytime I try to boot it up, it reaches the "Old Realms" loading screen for a couple of seconds, then crashes.. I really want to get this to work, anybody who can help? :D Submitted October 09, 2021 at 10:45AM by molly1111 https://ift.tt/30b37xX