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Monchug was feeling generous today.

I'm playing with some mods that heavily restrict recruitment, so my army is almost entirely bandits and mercenaries. On land, Monchug's army would destroy mine, but this isn't a land battle and he gifted me several amazing prizes. The only way this could've been better is if Monchug died instead of his companion. submitted by /u/Glorf_Warlock [link] [comments]

Strength vs. Agility

Even when I think I have things figured out, I like to challenge my own assumptions by submitting them to others for debate.

So after many, many hours of playing Mount and Blade, I've come to the conclusion that strength is better than agility; a lot better. So much better that I would even say you should never raise agility at all except to meet a requirement; namely, riding chargers.

This is especially pronounced when building companions. Any advantage that agility gives you (mainly movement speed) is not utilized by the AI very well or at all.

This is pretty much confirmed if you have a mod that tracks companion kills. You can clearly see that strength-based companions get more kills than agility-based. Also that strength-based get more kills than an even split.

The inherent bonuses you get from strength are so much better. And the skills that it unlocks are also better. It's very unbalanced.

Does anyone disagree?



Submitted May 14, 2018 at 02:14PM by vurbil https://ift.tt/2rIgKQ5

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