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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

[ACOG 6.2] Freelancer units unarmed?

Hey, I am fairly new to the game. I recently captured Lannisport and Casterly Rock. I put some money in the recruiting pocket (800 for each recruitment) and got me some 200 garrison units, which all are some type of Freelancers for some reason. Now, all of them are unarmed and wearing this stripe clothing and gloves, nothing else. I mean, regardless of their class, elite man-at-arms , mounted sergeant, bowman, anything really comes with the same outfit unarmed. Maybe I am missing something? Do I really need to recruit troops at villages (like 10 at a time) and micro manage them into the castle? Or do I need to build a training yard or something? (In progress)

Thank you



Submitted February 19, 2019 at 04:16AM by NorsemanLewis http://bit.ly/2X7ux1P

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