I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Proof; U know Taleworlds is Turkish company and they translating devblogs to Turkish (English is first priority) but they almost every time delaying it(expect last devblog) due to they got work to do or they don't care.
So in the last devblog they release Turkish and English at the same time -that means they made almost every hard work and they have time for that- from that point we can say we get this game this year,at least...
Submitted February 20, 2019 at 02:09AM by JaxaJ29 https://ift.tt/2SeLyDg
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