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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Twas New Humphrey's Eve...

It's been 52 Humphreys my dudes. A full years worth of Humphrey's smiling face greeting us every Thursday. Here's to a new year of great devblogs.

'Twas New Humphrey's eve, and all through the house...

Not a Lord was stirring, not even Harlouse.

The Humphrey's were prepped, "camel_irl"

Awaiting devblogs concealing development hell

The butterlords were all snug in their beds

While visions of release dates danced in their heads

Callum in the forums, the Janitor with his mop

Preparing for the latest dev blog to drop

When suddenly in the subreddit there arose a cry

I sprang to Steam to see how and why

I knew in a moment it must be our Humphrey

More rapid than Khergits on fields he sped

On Nahasa plains, out loud he said

It is THURSDAY my dudes, DEVBLOG is here

52 Humphreys make up a year.

He sprang into the desert and with a loud groan

Away he went to his Nahasa home

But I heard him exclaim "another year again"

And from the forums, like an echo, "BANNERLORD WHEN".



Submitted February 21, 2019 at 10:48AM by tehwoflcopter https://ift.tt/2IwhdAG

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