I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Could you imagine if fantasy rpgs adopted this system?
I, a console peasant, have been playing Warbands for a bit now and I am in love.
For starters, fuck its hard.
I know. I know. I just suck. But god it is so fun. I would love to see more games adopt the faction system.
Submitted February 20, 2019 at 11:27AM by kingbankai https://ift.tt/2TYBWyp
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