I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm currently attempting a female (player) D'shar only campaign and I've encountered a problem. I am just about to enter the late-game and upon selecting the option to leave my current faction along with my husband, my husband loses his castle.
This is my first campaign playing as a woman so this may be completely normal, but I would still like to know if this is set in stone.
Submitted January 21, 2020 at 08:01PM by NumerousMammoth https://ift.tt/36j6hgm
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