After yrs of service and defending frontier lands. Aserai nobles grew lazy in their campaigns. Relying only upon the Al Muhajir “the immigrant” to turn the tides, and take home the tributes. As Al Muhajir’s villages burned and Poro starved. They demanded more towns, more sieges from the immigrant general. Knowing that the frontier villages were promised protection by the Emir, with no end insight of the two yr long campaign inside southern empire territory, with wave after wave of guerrilla hit and run from the imperials cutting off the army of supplies. Al Muhajir propose a tribute less peace. But the foolish Aserais blinded by the continuous seige victories, ignoring their depleted frontier villages and garrison. Humiliated the noble frontier general in the kingdom vote. With consultation from his nephews and older brother, Al Muhajir finally chosen to break his oath to the Aserai. As his oath were to the protection of the people. He vouch to create a new emirate at his fron...
There is a danger in making your clans too powerful if you do not have enough influence, because they will start out-voting you and start trying to make policies that work against you as king. It's quite awesome actually. In my game I had to spend 900 influence to stop them from doubling the cost of revoking fiefs with Feudal Inheritance, which is already 200 influence per fief, and it's an essential process for balancing your kingdom. If I had failed to stop the bill from passing then there would have been nothing I could have done to stop the powerful clans from usurping power, because often after taking a settlement your hands are tied as to what lord to elect.
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