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TOWN CEREMONIES IS FINALLY OUT! here is the launch trailer i made to showcase my mod

hey guys, i know i have been teasing you all week with videos and screenshots of my mod, and i am glad to tell you that the mod is finally out on nexus mods. here is the nexus mods link for you guys to download the mod and try it it. i tried my best to make my mod compatible with the vast majority of the mods out there, for you to enjoy it with your favorite mods (of course i cant be 100% sure it will work with all mods, but test it out and tell me!) this is the second mod i launch and i tried my best to remove as much bugs and crashes as possible, but it could be the case that some slipped by me. please try the mod out and report any bugs/crashes if you see any in the nexus page. i hope you guys like the trailer video i made and like the mod more. looking forward at what types of videos and screenshots you guys are gonna make with my mod. hope you have fun playing it. submitted by /u/black_ap3x [link] [comments]

Breaking guests rights ala "the red wedding"

One of the ways I've been expanding my kingdom is crushing every city rebellion cause by other factions. Vlandia are hopeless at causing these and I'm currently at war with them, so when vlandia besieged the rebel city I broke into the rebel city so I could use the rebels to fight vlandia with me. I intend to crush the rebels myself after we take out the vlandian besiegers. To do that I need to fight a rebel lord on the open map first. Ugh. I wish TW would allow you to enter a neutral city under "guests rights", but then betray them and assault the defenders from inside the walls, obviously with reputational loss to some lords and a declaration of war.
You can already do a similar thing in quests by assaulting gang leaders houses when they refuse your persuasion/you dont want to pay to release the hostage. There should be similar betrayal mechanic for lords.

submitted by /u/devillurker
[link] [comments]

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