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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Building a companion army is way more fun than I thought it would be

I downloaded the nocap and equip best mod and decided it was time I have an irresponsible amount of companions. They honestly all start out kinda shit, but once they start to get good, they get real good.

I have now started to use character manager (character reload will not work for me, may be a gamepass issue) to rename companions based on their role. I have a few Caravan Masters, a few with the title Captain, and once I get my kingdom rolling I’ll be naming a few Governors and Commanders.

I almost feel like this should be a vanilla option. Yeah, sure, being able to have enough companions to run all the alleys, all the caravans, and govern your fiefs is a bit broke, but the amount of time and resources required to get those companions to even fairly decent levels feels rather balanced already.

Companion army. 10/10 do recommend.

submitted by /u/BonesawIsReady1013
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