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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Crash report

I found a bug on console in which the game crashes in the event that you are in an army in which you serve as a mercenary, whilst your faction leader is also present. In the event that your army should be in battle with an enemy, you are able to speak to your leader in the army screen and forcefully terminate your contract in order to evade the fight. Upon leaving the dialogue window, your game will crash. I haven't tested this on PC and have no way of doing so.

submitted by /u/King_xvx
[link] [comments]

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