I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I was just trying to defend a castle from a doomstack of 2780 with only 410 defenders. I killed or incapacitated 168 of them, and the whole damn army surrendered! I swear, this is the change that annoys me THE MOST. More than the 180 blocks of looters with hammers or any other controversial choices with the updates. Why does every siege end after a single round?!
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