I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Which faction has the best unit tree? Looking for opinions on a good faction for a Balanced Commander.
Howdy all, I'm looking for opinions on the best faction tree for a balanced Commander.
It's my first time playing all realistic settings and I want to do a single culture run.
I'm having a hard time deciding on which faction is the best.
I prefer Infantry with a well armed ranged unit. I need my Infantry to have a solid defense and I run shield wall/square a lot. I like my archers to have LOTS of ammo. I do like to have a small cavalry contingent with me.
Which faction/culture do you thing best fits that bill?
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