I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hey Bannerlords,
I’ve been playing this game off and on since the 1.4 beta but find my favorite mods quickly become outdated with each update.
Does anyone have a working mod list for 1.2 that adds lots of much needed content or fixes to spice up the base game?
I’ve tried adding some newer and interesting mods, but they don’t get along with each other and crash my game.
(Replaced my first post due to title typo)
[link] [comments]
Comments
Post a Comment