Skip to main content

Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

[1257AD] Friendly archers refuse to shoot during sieges

Here's the thing,

I join an army as a foot soldier (The Freelancer mod) and whenever we're attacking a castle, all the archers and crossbowman for some reason refuse to fire their weapons (while enemies pepper us with javelins and arrows just fine) and a big group of our attacking army is then stupidly killed.

I found out somewhere that apparently during sieges they all get a "Hold Fire" command automatically and it's fixable if I tell them to "Fire At Will".

However, that doesn't work when I am just an ordinary recruited footman, since commands are not working in that case (believe me, I tried)

I have tried literally like 3 different versions of 1257AD and they all have this problem.

  • The official 1.13 Angry Peasant edition The 1.13 repolished

  • version on the TaleWorlds forum The modded version from the

  • 4chan pastebin (that adds stuff like overstabbing, upstab etc.)

Any idea how to force the friendly archers to shoot during sieges? Or at least unlock the commands so that they work even when I am not the leader? Thanks



Submitted June 30, 2017 at 08:15AM by Deathstruck http://ift.tt/2tt6k9w

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Old Realms mod crash

Hi everyone I've been trying to get the Old Realms mod to work the last couple of hours. I changed my bannerlord patch to match mod (1.6.2). Everytime I try to boot it up, it reaches the "Old Realms" loading screen for a couple of seconds, then crashes.. I really want to get this to work, anybody who can help? :D Submitted October 09, 2021 at 10:45AM by molly1111 https://ift.tt/30b37xX