Skip to main content

NAH he's not sneaky with this...

submitted by /u/Expert_Highway683 [link] [comments]

Hello, I'm part of the team currently reviving the cRPG mod for Warband, and I'd like to ask you some things, as well as answer some questions if you have any))

Hello! I'm Uther, in cRPG on forums I'm Uthyr Pendraeg and in game, my name is Stromgarde_Uthyr_Pendraeg. I'm head of the admins and part of my job is managing the community, while people with actual skills work on making the mod work.

I'm making this post mostly in order to announce that what was once dead is now once again alive, for how long? We don't know, hopefully longer than we imagine!

Some of you may have heard of it, some of you maybe played it and hated it/the community/the badmins/whatever, well, things are changing.

cRPG is a multiplayer mod for Warband, with servers for EU, NA, China (current highest population!). Our selling point is having persistent characters; large quantity of items from different cultures and eras; an interesting clan system, complete with bank for your clan monies, armory for item sharing between clanmates and all that jazz, and an ability to upgrade your items with heirloom points, which you could claim whenever you reached level 35 (and the higher the level, the more you could claim) - you did so by retiring your character, which brought you back to level 1, but slightly increased your gold and experience gain, while also giving you the aforementioned loompoint.

Current features which are not working (but are being repaired) are banners for clans (they used to work, now they are fucky - we're awaiting word from the old developers about how to fix them) and Strategus, which used to be another selling point of cRPG.

Strategus was a persistent multiplayer campaign map, in which you took a role of one of a multitude of armies roaming Calradia, having your own number of troops and specific gear, and you worked together with your faction (which could very well just be your clan or a combination of clans or players from random clans uniting or even clanless people!) We had field battles, sieges, fights in villages, castles and towns, and naturally an insane amount of drama to go along with all of it.

The old team departed to make their own game, Of Kings And Men, but that is not the topic of this post. Chadz (old dev) has transfered the power in its entirety to Dupre, who's our new lead developer, along with Horns who's helping manage the website, and Pestdoktor, who's working on the EU side of things, helped make WSE2 work again and is now concentrating his efforts on making Strategus a thing again.

I come here not just to brag about cRPG being reanimated again (which borders on corpse desecration at this point), but to also extend an invite to players of /r/mountandblade to try and play cRPG. The population levels are rising, with EU servers being mostly populated late at night (rising to 25-30 players, sometimes more) and NA going well into 60 players in their primetime. Battle is the gamemode that's most populated, however if enough people will want, siege could also work.

For people more interested in PvE gameplay, there's always Defend the Virgin gamemode, which allows players to fight against wave of increasingly harder and diverse bot enemies while defending an NPC on their team.

We're currently undertaking efforts to increase the enjoyment of the game - old and new players recieve help from regulars and veterans, things like flash sales of heirloom points, exchanges and free character respeccs (ones that don't cost experience) are being offered at very low prices to entice veterans sitting on bags of money, while new players are invited to clans to make use of their extensive armories, while also recieving gifts of gold to help them start their adventure.

Keep in mind, we're still reviving. Some things are still fucky, for example: the launcher you download from the official site is borked, and while we can't update it yet, you can get the correct launcher from here.

Creating an account on the official site is still working, along with all the other functions. It's just the download link that's not yet updated :(

Regarding the things I want to ask you, as the community: If you had any prior experience with cRPG and compare it to native, is there something you'd wish changed? What are some of your suggestions for this mod?

If you have any questions or wish to join the community, head over to our discord or ask me here))

edit: couple highlights, added one paragraph



Submitted June 20, 2017 at 10:49AM by Uther_Pendragon http://ift.tt/2tJG7Rf

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...