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What should I do here?

I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...

Four years to make conversational animations.

Hey, basically the title. I was looking through old blog posts to find this for another post when I came across blog 7 (published May of 2014) which says, among other things

The results in game are already fairly astounding, bringing characters to life as they squirm and grin accordingly during conversations. They won't just be visible in conversations either; battles, town scenes, feasts, prisons and everywhere will all feature animated faces.

Now, late January of 2018, we were given this blog about conversational animations. Note that this says they made the improvement to the dialogue system and doesn't make reference (at least from what I saw) to animations elsewhere.

 

Best case - They've finished all of the facial animations. They've had one guy working on handcrafted animations the past four years (the screenshot in dev blog 7 shows two people but the one in the background appears to be working on something else) and making them appear where they're supposed to. Also seen in the dev blog 7 screenshot is a program they already have to make these animations so there's probably been little wait on the software end of things. The GIFs shown in the January blog look a lot more detailed than the screenshots from 2014 so they could have had just a preliminary setup.

Mediocre Case - It's taken four years for a small group to finish facial animations for just conversations, something they had already had partially done by the time dev blog 7 came out. They've posted January's devblog as an update showing they finished part of what they've done.

Worst case - They're trying to show something and are elaborating on old concepts. The scale of animations has been reduced to mostly just conversations which indicates they are concerned about time and are cutting back on things. You can see here that there doesn't appear to be facial animations during combat for the purple guy as of June, 2017.

 

Am I concerned about nothing or is this actually a cause for concern. I don't know if they've been working on this continuously and I didn't check the comments on their forums for information but it doesn't seem that great. Let me know if I missed anything too.



Submitted February 19, 2018 at 07:02PM by BingRazer http://ift.tt/2C9WAGB

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