Skip to main content

What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Concept On Marriage: How to make marriage impact the gameplay in a fun way!

TL:DR; I know nothing about moding/coding. I am just proposing (get it?) two kinds of marriage for the player to enhance gameplay and how they interact with the world.

For guys, marriage is simply chore to get some nice relations and right-to-rule. For gals, marriage is... honestly I'm not sure; from what I've seen it's just a way to get vassalage into the faction, which is probably the slowest way to do it in my opinion. I've thought of a way to make marriage for both parties in this game much more impactful and meaningful in your gameplay for either Bannerlord or some high-level overhaul-mod! This is just an concept/idea, I'm not even sure if it would be possible to code this into any game as it may be a bit too time-consuming or too much code, but I thought I'd put this out there.

The two types of marriages I am pondering are the following: 1. Nobles and/or Lords (For Women) & Ladies-In-Waiting (For Men) 2. Village Companions (For Men & Women)

For the first, the process is generally the same. You meet the lord or lady you want to court, increase relations through quests and visiting, then finally marriage. Afterwards, you are granted more than just right-to-rule and relations. You can get access to higher-tier troops much faster and a possible quest-line allowing you to scheme your way to become King/Queen of the faction you are in. The quest-line part may be a bit too much, but I think it would add value to your spouse other than just an asset to ruling, and more of a partner-in-crime.

For the second, this companion wouldn’t function the same as your other companions, but very similar. They’d only being made available after gaining high relations with the village elder. He will then offer you his (of age) son/daughter in the form of a companion to help on your journey. Afterwards, they would join your party as a companion whom you upgrade and gain relations with as you travel and fight and eventually are able to ask them for marriage, or they may ask themselves. When married, you will gain renowned, relations with surrounding villages, and higher amounts of troops when recruiting from your faction’s villages. Along with this, a quest-line that could be given by them to you could be in the form of a ‘peasant-uprising’. Inspired partly by Prophesy Of Pendor’s random armies, this revolting army would essentially be curb stomping lords as you rebel against your faction in the attempt to crown you as king of your new faction.

If you read all this, thank you. I don’t see this being implemented any time soon into any game or mod, but I hope it is at least some food-for-thought. Thank you for your time and ask any questions you have about this, and don’t hold back criticisms!

P.S: Is the flair I'd put on this Meta or OC? I'm not too sure what they mean.



Submitted March 10, 2018 at 12:49PM by Joaquin823 http://ift.tt/2Hnidln

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...